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Not gonna lie, I was freaked out by this game and having to hide in the bushes so often (stealth games stress me out). With each new part of the game I felt more and more tense and with every challenge it felt like there was more at stake. The feeling of suspense is so well done and I was on the edge of my seat the entire time.

Just curious, but as a total Godot newbie, how did you make it so that enemies could spot the player within their defined field of vision? Is it done by using collision shapes / raycasts? Would love to know more about how to accomplish such a thing if you don't mind sharing!

Overall, this was really fun and so well made! Amazing work.