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The overlay doesn't always stay on top when a new window is opened. I have to manually alt-tab back to it for the censorship to work.


Hotscreen using profile : default

Hotscreen Overlay starting at Max FPS : 179

Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]

Using saved language code : en

Windows version : Microsoft Windows NT 10.0.26100.0

CPU : AMD Ryzen 5 7500F 6-Core Processor, Cores : 6, Threads : 12, Max clock : 3701 MHz

Using video adapter : NVIDIA GeForce RTX 5070 from NVIDIA type DiscreteGpu

Driver infos : d3d12 version 12_0 api 12_0

Adapter 0 NVIDIA GeForce RTX 5070

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 2560, Height = 1440, Top = 0, Bottom = 1440, Left = 0, Right = 2560, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 2560, Height = 1440 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 2560, Y = 1440 } } Orientation : 1

Screen Rect 1 : Rect { X = 2560, Y = 296, Width = 1440, Height = 900, Top = 296, Bottom = 1196, Left = 2560, Right = 4000, Location = Point { X = 2560, Y = 296 }, Size = Size { Width = 1440, Height = 900 }, TopLeft = Point { X = 2560, Y = 296 }, BottomRight = Point { X = 4000, Y = 1196 } } Orientation : 1

Adapter 1 Microsoft Basic Render Driver

Starting Screen Recorder

Initializing DXGI using Video card 0 and monitor 0

DXGI initiated with a resolution of 2560 x 1440

Max FPS Record start at 179

Hotscreen version : Windows - Full version - v0.7

Max FPS of Overlay set to 179

Frame Latency of screen set to 0

MaxFPSRecord at 179

Avx is supported.

Detection starting using model : ./models/hs-real-y11n-320-fp16.onnx

Detection starting using eye model : ./models/eyes-detection-01.onnx

Detection starting using device : 0

Max FPS Detection start at 179

Use double Detection start at False

Update time of eyes detection start at 0

Setting MaxFPSDetection at 179

Setting usePreciseEyesDetection at 1

Setting useDoubleDetection at 1