The overlay doesn't always stay on top when a new window is opened. I have to manually alt-tab back to it for the censorship to work.
Hotscreen using profile : default
Hotscreen Overlay starting at Max FPS : 179
Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]
Using saved language code : en
Windows version : Microsoft Windows NT 10.0.26100.0
CPU : AMD Ryzen 5 7500F 6-Core Processor, Cores : 6, Threads : 12, Max clock : 3701 MHz
Using video adapter : NVIDIA GeForce RTX 5070 from NVIDIA type DiscreteGpu
Driver infos : d3d12 version 12_0 api 12_0
Adapter 0 NVIDIA GeForce RTX 5070
Screen Rect 0 : Rect { X = 0, Y = 0, Width = 2560, Height = 1440, Top = 0, Bottom = 1440, Left = 0, Right = 2560, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 2560, Height = 1440 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 2560, Y = 1440 } } Orientation : 1
Screen Rect 1 : Rect { X = 2560, Y = 296, Width = 1440, Height = 900, Top = 296, Bottom = 1196, Left = 2560, Right = 4000, Location = Point { X = 2560, Y = 296 }, Size = Size { Width = 1440, Height = 900 }, TopLeft = Point { X = 2560, Y = 296 }, BottomRight = Point { X = 4000, Y = 1196 } } Orientation : 1
Adapter 1 Microsoft Basic Render Driver
Starting Screen Recorder
Initializing DXGI using Video card 0 and monitor 0
DXGI initiated with a resolution of 2560 x 1440
Max FPS Record start at 179
Hotscreen version : Windows - Full version - v0.7
Max FPS of Overlay set to 179
Frame Latency of screen set to 0
MaxFPSRecord at 179
Avx is supported.
Detection starting using model : ./models/hs-real-y11n-320-fp16.onnx
Detection starting using eye model : ./models/eyes-detection-01.onnx
Detection starting using device : 0
Max FPS Detection start at 179
Use double Detection start at False
Update time of eyes detection start at 0
Setting MaxFPSDetection at 179
Setting usePreciseEyesDetection at 1
Setting useDoubleDetection at 1