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Thank you so much!

Originally it was just going to be a 2D side-scroller with 3D assets made to look 2D. Just artistically making a modern game look old. But then I realized a cool "trick" would be the perspective shifts. They are supposed to be annoying. I specifically made it so you could run straight forward in the first person level and skip it if you wanted. I had more candies implemented but it was too much to cram into 6 levels. I had planned on 10 levels total and ran out of time. I talk about it in my port mortem devlog.

If you want to re-listen to any of the music, I made Skele-Tom's Candy Caper Playlist.

Thanks for the kind comments!