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Yeah I actually ran into the pumpkin control hint after wandering past the second pumpkin.

I did a quick read on wave function collapse algorithm. Very interesting. I'll read up more on it. Thanks. I'd also never heard of a ring buffer, so I learned about that just now. That's really cool. Third new thing, I didn't realize SoftBody3D existed. I'm really glad I asked all those questions. I actually liked your cape better than the ones I've been playing with. VERY cool.

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I'm glad you asked a bunch of questions too! 

So I've been playing with the cape, and when Skelet-Tom jumps, it flaps through his head. The capsule on the CharacterBody3D doesn't affect it I think because most of the cape starts inside it. I tried parenting it to a smaller capsule on a different collision layer and that kind worked, but not totally. How did you deal with clipping?