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Requested Feedback

Since this is a feature test, here are my observations:

Combat Feedback:
Outside of the health bar decreasing, there isn’t much feedback to show that damage is being dealt or received. Consider adding sound cues and visual effects such as hit flashes, screen shake, or short impact pauses to make combat feel more impactful.

Attack Design:
Right now, there is little reason to use jab when a basic punch can rush down opponents with minimal risk. Adding a cooldown, stamina cost, or counter window would make the choice of attack more meaningful and add strategic depth.

Controls:
The one-handed control scheme takes some getting used to. I understand the design intent, but offering an optional two-handed layout could make the controls feel smoother and more responsive.

Overall System:
As a foundation for a future project, the combat system works. It is readable, responsive, and easy to build on, but still basic and could use additional polish. The main design challenge will be keeping encounters from feeling repetitive, especially if combat stays on a single horizontal plane. Adding vertical movement, attack variety, or different enemy behaviors could help maintain engagement.