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The game though pretty simple slowly unveils it's layered mechanics, being surprised by the ability to wall jump, and slowly moving to a territory that feels heavily inspired by Celeste. My really only issue is that the level design doesn't seem to allow the mechanics to shine, it feels like repetitiveness and length were prioritised over well thought out platforming and challenges, for example the giant wall you have to climb to spamming wall jumping.

The music at first sort of cute started to get pretty repetitive towards the end, and overall the game could've used some sound design. The game look and mechanics have potential, it just needs better content and a bit more polish.