

Announcement from the AVA Developer – Progress Update
I’m temporarily pausing AVA to experiment with a small, cartoon-style project as a thank-you to all supporters. The new game is called “Lagoon Lovers (Stranded with a Non-verbal Girl)”.
AVA originally aimed for this tone, but my skills back then weren’t ready. Now that I’ve improved, I want to create a version that’s tighter, better, and deeper.
About the game
-
Light survival + slice-of-life on a tropical island
-
No spoken dialogue — communication is through sign language/emoji, fitting the “non-verbal” concept
-
Systems are built on AVA almost entirely, but redesigned for better depth and feel
Core systems (demo)
-
Weather: clear and rainy season, random, and it affects activities
-
Example: Rain → food/resource gathering becomes harder; you must plan ahead
-
-
Resources & basic crafting: gather leaves, wood, stones, fruit, go fishing, and build simple shelter
-
Energy/Hunger: eating fruit/coconut restores; weather influences energy consumption
Status & timeline
I initially planned to launch today, but the systems turned out more complex than expected. The demo is moved to Friday–Sunday next week, so it’s properly playable and not rushed.
AVA status
AVA is currently in content polish and balancing. I’ll return to it right after the Lagoon Lovers demo is done, so the two projects don’t pull resources from each other.
Thank you so much for your continued support. This experiment is truly for all of you