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This was a very creative game. The control scheme definitely added to the suspense, because it felt very restrictive and it was harder to move around without being able to strafe and turn. I was impressed by the number of items you could pick up. The room placement mechanic was very interesting. It added a bit of a puzzle game feel to the game. I can imagine a deeper level of play once you got to know the rooms. Very nice ambiance.

It would have been nice if the controls for the equipped items stayed on the screen. Once I wanted to use the gun, I couldn't remember what does what. So as soon as I cocked the gun I got killed. I did not have the patience to get to the end (if there is one.)

Very solid game.

(+1)

Yeah, there are actually two endings :) And I admit, I went a bit overboard with the difficulty — but oh well, I’ll polish it up after the jam. Thanks a lot for the feedback and for sharing how the game felt to you!