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-viability; i think having the affection show up as a number feels very mechanical and i think having an image of the griffin showing that its affection towards you has increased could make it a lot more compelling.

-presentation; i think some kind of visible affection element will make the game more compelling. i feel like having more dialogue around the griffin to give some kind of understanding about what the right course of action might be may help. since it feels a bit random with how its set up now and like i could just replay to get the good ending by picking the choices i might have not picked the first time instead of thinking more critically about what choice im making, which feels like its important in a choice based game. i'd also recommend spell checking all your text that appears in the game. 

-theme; its really simple, which i think works well for this. i like the font color you picked. i think it'd be cool if you can figure out how to change the text color of the links players have already clicked since they pull me out of your general aesthetic vision.

-engagement; i think i find myself wanting more from this, since the core loop is really simple, but i don't feel like any of the writing around the choices really strengthens or informs those choices. i think this can easily become really compelling though :0