its good. i like the art. i am slightly confused one what the different hat types do and why it said there are multiple enemy types
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Thank you! So it's supposed to have a RPS system based on the hat you choose. Looking back on it, I probably should have cut it out since I also didn't implement another hat choice.
The idea was that if a player had a different hat, they would be able to switch to it and use the abilities associated with said hat they chose.