A rather limited but quite pleasant moveset. Playing through the demo was very fun, Thank you for your work!
The core moveset allows for creative movability already and I’m excited to see the stages for the first RC builds of Ch.1
A couple of things that stuck out were still in, though it’s safe to say that they are subject to change. If it’s of any help however, this is my 2 cents to this:
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Bug: Pausing right before hitting the reset plane softlocks in loading.
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The Cursor section was deliberately darker, assuming a stylization towards the 3d pipes screensaver. Perhaps a bit too dark for some of the purple plaform sections, especially on tight turns after a downwards purple slopes. Mind those please x_x
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The camera pan on higher acceleration detaches from paige more intuitively, which is great! It’d be nice to have some of that but with assisted camera movement on the tracks, even if overriden by player input
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the cursors are direly in need of an approach circle, if not planned already!
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While pushing blocks, it’d be nice to have a some additional sideways accelleration when steering diagonally into a block. currently the camera dominates the sideways acceleration while pushing, which could potentially be counterintoutive for orientation.