Yeh, one of the things I wasn't going to be able to finish in time was explaining how things worked. I was originally going to put that at the beginning but just ran out of time in more ways than one.
Most of the bugs I've seen so far are from the systems that I implemented right at the end of the jam, so that's been good! And thank you for all the compliments and stuff :3
Hopefully next year ill not only have time but also enough skill to know what to prioritize and stuff. The game was originally going to have custom music made by me. It wasn't going to be that good.... but it was going to exist. Just ran out of time and energy to actually finish making any.