Thank you so much! I actually played Waltz of the Faceless and was kicking myself a bit because it was close to what I'd originally imagined for my own game, but theirs had even better execution than what I'd thought of!
My Godot skills are still super basic, so I focused more on the story and art this time and I think the crafting part of the game suffered for it. You're right though - the mask combination system is so confusing. I agree the crafting/matching needs a lot more clarity.
Also I’m really happy you liked the character designs! They took me ages to come up with so it's awesome to know that was time well spent :D