Thanks for playing!
Regarding the theme - I got a little confused. This is my second jam and the first with a visual theme. I read the instructions and thought that the TV was optional, but the "trick or treat" twist was the main theme. When I planned out my game, I had a bunch of features I wanted to add, including "a helpful feature that turns against you". However, I didn't have time to implement these features. I learned the basics of GODOT for this jam so I could make a web version that easily accessible... but, I wasn't able to learn all the GODOT coding needed to implement the features. I've been using Unreal and blueprints up until now and hadn't ever written "code" until day one of the jam.
The features that I was going to implement were items that you could pick up as you swam that could help or hinder you.
I also planned to not have a visible path, but slowly reveal the path and other things that would make it easier to get to the goal by completing a memory test or mini game upon death. I need to get a little more coding experience before I can add these features though.