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(+1)

Thanks for playing it :) . During development We talked about some sound cues or other possible hunchs to help players locate the monster, like making the monster visible if you are too close, but the time window for the Jam was closing and we feared we might not be able to make it in time, so we cut this feature. The same happened with our in game tutorial, where we planned a segment in which the kid teaches about the ingredients, how to cook them, and explain how the monster works.