There are a lot of super neat concepts in this one. The flashlight mechanic is superb, and the wheelchair movement makes the experience much more tense. I love that the player has to juggle between different items as a way to manage resources and decide between moving, investigating, or fighting. That said, I found the execution of the movement system to be very cumbersome and more frustrating than exciting. I spent a lot of time turning in the opposite direction of what I was expecting and instinctively moving my mouse side-to-side or at an angle; I also found that the distance I would move was inconsistent, even when dragging straight from the top of my screen to the bottom. I think you would find a happy medium if the wheelchair was mouse-only control, where you simply drag the mouse in the direction you want to move, so that the wheelchair is still clunky to control and the gameplay remains tense, but it's more intuitive.