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oh yeah, I like this. This has crunch. I like the direction you took the masking, and the level design was pretty cool. My only real complaint would be in the first big level with the maskable switch, it's *extremely* easy to softlock and have to reset the level if you miss a jump or miscalculate a masked area.

I'm glad you liked the game! When I was making the game, I felt that the game was a bit too easy puzzle-wise so I intentionally made some levels that required you to be intentional with the placing of the mask. In hindsight, this also made some levels easy to softlock as you've described...