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thanks a ton! Means a lot that you played it and gave feedback :)  

I agree with all of your points haha. I couldn’t figure out how to do anything more with the blocks to make them more user friendly so I just went with it lol. Totally messed up the background music loop DANG IT. the yellow cube made there be no cool down time between shooting the computer. You could just auto fire. I wanted to do a visual indicator of this on the player but ran out of time. 

And honestly I have no clue why the game goes so slow in the fog. Is it because every single candle has a trimesh for their physics later? Or that a dozen or so of the candles have particles and lighting applied to them? I don’t even know what a memory leak is lol. I’d appreciate any help!


thank you again for playing. I learned so much and had a blast doing this.

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Yeah even a pop up label or 3D label over it saying "Autofire" would have helped.

Make a post in the Godot forums and tag me in it if you like (@dragonforge-dev). It *could* be my videocard which has been giving me trouble. It's a lot easier to talk technical details there and post code, etc.

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I can do that. Thank you!

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Sorry, I forgot there's a dash in my name over there. So if you tagged me without it I didn't get it. I fixed my original post, but it's @dragonforge-dev