Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Classic PS2 horror look is a really good choice for this halloween themed jam, you nailed it. 

Liked the roguelike concept, even letting player choose the room is pretty generous, made me feel like I was really building my own map. Secret-accessed wall storages were a pleasent surprise. As for gameloop I, myself, don't particularly enjoy a victim-driven playstyle, found it a little upsetting that you couldn't beat the mean guy. But Im pretty sure it's possible to crouch around him for as long as a whole game. Also the variaety of enemies/traps is nice, but a bit frustrating that every time player loses the game forces unskippable credits screen. Would prefer "restart" for a quick rematch. Overall a solid work, good spooky vibes 🎃

P.S: boy does the houseowner likes hammers. Shame can't use them to knock on an enemie's head once in a while :D

Thanks a lot for the feedback! Technically, if you collect enough ammo, you can take down the bad guy — he’s got about 5 or 6 HP (can’t remember exactly). But he’ll get back up after around 10 seconds, so the gun is more of a last-resort weapon than a real tool for fighting back.

Yeah, the gameplay experience was meant to feel like that of a hunted victim. I drew a lot of inspiration from Alien: Isolation. But of course, that’s very much a matter of taste.