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(3 edits) (+1)

First of all, was linked to this via PC Gamer.  I enjoyed Infected a few years ago so it's good to see you're still doing games.  Noticed this was built using GameMaker, it's a nice showcase of what the engine can do.

Enjoying this, but may have discovered a bug.  When first entering the desert, I sometimes see what looks like a piece of cloth with some balls to the right of it sometimes, and I cannot interact with it.  It later disappears when I go off-screen.

One thing that might be a little odd is how some items interact.  I'd figured the halbeard could be used to get the fruit per the description, but I can't.  Similar story with the loose rock.  I'd assume if it's loose, then I could just take it.   (Edit, just  used it, that did the trick).   Simirally, some spells have effects on certain parts of the screen, but not others (the reveal spell). 

Also, what are you meant to do with the sun coin?  I've gotten rid of the spirit guarding the chalice, but after that, I'm stuck. 

(+1)

The cloth in the desert is an Easter Egg referring to the protagonist, the wanderer, from the game Way of the Passive Fist. Although getting to the screen with the cloth should also be a screen that kills you, sop we'll look into that for sure 

What Halberd are you referring too exactly? 

After defeating the fire spirit there's a hidden room just past him. 

Yes, some spells are immediate area spells and some require a specific target. 

The SUN COIN is used after a series of puzzles in the calming monastery (the palace on the river)

(4 edits) (+1)

Thanks for the clarification.  Got the hidden room and that opened up the desert region properly.  The first note made me think I had to do something similar with what I did to the moon coin to the sun coin.  

Meant to say polearm.  I got it from the statue in the southern region.  

Also, possibly another bug I've found?  In the calming monastery, there's the mosaic of a falcon protecting a ship.  There's a door outline there.  I did figure out how to open it, but there's no text to say something like if you use the opening spell, something along the lines of there's a door there, but the spell won't work on it.  

One final thing.  Ended up brute-forcing the engine room puzzle in the calm monastery., so I don't know if there was a guide somewhere I missed.   How do you open the left-side door with the head above it (if you can)?   I got a picture that looks like there should be a space to put the sun coin in the engine room, but I can't do so.


Thanks again for an excellent game.  

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With the left side door with the head above it, just look at the position of the head

Solution:

[SPOILERS]

When the MARBLE HEAD is placed on it's original bust in the TRIREME CORRIDORE, click USE on the head to turn it around facing left, this will open the gate blocking the left doorway

(+1)

That did the trick, and makes a lot of other things make sense.  Thanks again.