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(+3)

The juxtaposition between the menu and the actual gameplay surprised me, but it was welcome. 
The art style is visually appealing, and the use of SFX is quite effective. 
The only thing I will say is that it probably wouldn't hurt to tone down the game's difficulty a couple of notches, as whenever a chase was initiated, it just felt like there was no actual way to outrun the monster, and you were forced to take the hit.  This gets a little more frustrating when you realize that the spawns for the flower are random, so part of it feels inevitable.  Maybe I just have a skill issue or something, though.
Overall, though, this was pretty fun despite how crazy challenging it was.