Art was nice. I liked the unearthly blue against the more earthy colors of the building. The character designs were cute.
Story and context, very nice. I liked the character of the ghost Nurse. The fact they saw and understood the fact they worked themselves to death, yet failed to take the hint, and saw that as no reason to stop working, good stuff. Being able to read up on the people you are helping was a nice way to make it feel a tad more real.
Gameplay.. Meh.. Felt a tad basic sorry to say, I can see and know you've heard it before but it doesn't make it less true that just holding down E was underwhelming.. That, and the fact fixing broke machines is the only thing you do the whole time feels like an underusing of the concpet, I wouldn't get on you too much for it given game jam, but still..
Also, it was a bit easier then I am guessing it was meant to be.
You hyped up on the page about how "You need to be two places at once!" and "You can't save everyone!", but I literally did save everyone, with zero trouble.
I will give you credit for finding time to translate and make mobile controls, good on you for that. Didn't play using them so I can't say how they were, but the fact they exist is nice.
So, I hope it doesn't sound like I'm down on the game, I'm not, I'm fan, it's a good concpet, and not a half bad game, but for sure something one could do a fair lot more with than this jam allowed for.