Just played it, This was fun. The animations are so good! I had the most fun with grappling
I do have quite a bit of suggestions/improvements that I think will really help
Movement:
- It would be cool if dashing down slopes added momentum, it doesn't seem like it affects down momentum at all
- Jumping when going fast up-hill doesn't do anything (Paige does jump but the horizontal movement makes her land instantly). I suggest changing the jump height depending on the speed when going up slopes
- I think bubbles should reset the double jump. Once you've used it and bounce on a bubble, you can't use it until you land on the ground first
- It would be cool if dashing down slopes added momentum, it doesn't seem like it affects down momentum at all
- Double jump should have a buffer. Trying to double jump when close to the ground starts charging and then gets cancelled when I hit the ground
Visual:
- Camera is too zoomed in, It should be centered just a little above her so you can see where you are going (especially up hill). (Additionally, maybe add camera settings so people can adjust to their liking?)
- Visual indicator when Dash is ready
- Random Idle animations would be cool
- Paige's hair and antenna should react more to the wind maybe
Other:
- Dashing into pushable boxes to speed up would be nice
- Maybe a small amount of speedlines/wind trail when Paige dashes to spice it up a bit
Overall, This game is very promising and I look forward to the final game (and another demo if there will be)! Good luck with the game and congrats on the funding!