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(2 edits) (+1)

I like the flow it goes for with the easier more innocent ones at daytime and the harder "please murder my boss" type stuff at night.

I wish there was a bit more of sense of what picking what did for people.

Someone asks for love you give them studies, what is meant to happen to them.. Then if you do give them love you still don't see them again to get any idea how they changed because of the wish coming true.. I know it's only a jam and you have to pick and choice what gets in with the limted time, but still, something would have been nice..

Well point is, this is a pretty good concept with a good mix of light and heavy hearted, that I find was done well.

(+1)

Thank you for playing! 

Honestly, I was inspired by my own culture. The way people make wishes in the game actually exists in real life.  It depends on personal beliefs. Some people do it just for peace of mind, not really expecting anything to happen, while others take it very seriously and truly believe in the results. When their wishes come true, they often repay by offering gifts or refraining from eating meat.

But most wishes are for good things. The kind of wish that asks someone to be killed to death probably only shows up in dramas or films from my country, haha.