A good question!
Currently, drawing and defeating the World scenario can end the game early...but only if the players manage to land a full victory/critical success: otherwise, gameplay continues though the usual Storm/Calm phases as the forces of the dead AI God fight on to avenge its death.
(Last playtest I ran, my players drew the World and Death in the second Storm, and totally defeated both thanks to having some really good starting gear. Could have been anti-climactic, but it won up being a good moment to wrap up the game :P).
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Thanks for your quick reply! I guess I am just overthinking. We will handle it :D
I have a follow-up question:
In the Storm section on page 8 the instructions say you flip over the first major arcana of the storm, deal with it, and then flip over the next one.
In the example on page 9 however the players flip over all three threat cards at once.
Do you prefer one way over the other?