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A good question!

Currently, drawing and defeating the World scenario can end the game early...but only if the players manage to land a full victory/critical success: otherwise, gameplay continues though the usual Storm/Calm phases as the forces of the dead AI God fight on to avenge its death.

(Last playtest I ran, my players drew the World and Death in the second Storm, and totally defeated both thanks to having some really good starting gear. Could have been anti-climactic, but it won up being a good moment to wrap up the game :P).

Thanks for your quick reply! I guess I am just overthinking. We will handle it :D


I have a follow-up question:

In the Storm section on page 8 the instructions say you flip over the first major arcana of the storm, deal with it, and then flip over the next one.

In the example on page 9 however the players flip over all three threat cards at once.

Do you prefer one way over the other?

Both approaches, I think, are viable: I will say that the page 9 example is a bit of a relic from a previous draft. Stay tuned for a revision of that, and thanks for bringing it to my attention!

Thank you so much!
We will play this weekend and you can consider me very very excited!

Glad to hear it!

Additionally, I  just finished the update that I mentioned! v0.7 is now live, along with the TRIAL OF STEEL mini-game!