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Wow, did you produce a full theme song... and and 8-bit version of the theme song for this jam?!   I'm impressed!

I didn't see anyone else mention this in the comments, so maybe it is just happening on my setup.  First, when I start the game, I'm not given an option to "start", just "resume".  Second, the button press zones were way off for me.  I have to hover over a random spot about 200px to the left and 50px up from the button in order to press the button.  It was like the buttons were anchored to the top left, but the button sprites were anchored in the center.  Hopefully that makes sense.  

I also loved all the effort you put into the intro.

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Thanks! Yes there were actually four tracks, the intro, two 8-bit- tracks for the levels that alternate and level 1:5 has a rendition where Skele-Tom hums his own theme song to himself as you play.

As for the two issues you mentioned, I am aware of them both and I talk about them in my Post Mortem Devlog. The Start/Resume actually does change names normally from New and Resume, however in the last 30 minutes of the jam I added the 6 level buttons with the pumpkin indicators. The New/Resume button triggers the name change off itself being clicked, and I didn't have time to fiddle with the code, so I just hard-coded it to Resume, knowing that if you clicked it instead of the 1 : 1 button it would start the correct level. I literally ran out of time and got the changes uploaded one minute before the jam closed.

As for for the second, it had to do with the menu being a 2D object inside a shader, inside a viewport set in a 3D object. I was going to have to implement ray-casting for the menu to work through those layers and it was lower priority. The positions that were working are the actual positions of the buttons without the overlay.