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(+2)

Neat game! The control scheme was charmingly novel at first, I don't think I've quite see anything like it before.

As the game went on, though, I realized it was very easy to just spam click in the general area I wanted the pen to move towards, so I mostly ignored the size mechanic by the end.

Those last two levels were devilishly long!! I'm not sure if they had any checkpoints in them as I first-tried both of them, but I definitely would have quit if I touched a meteor and had to restart. Funnily enough it made for quite the tense, enriching experience to feel like I only had one life going through the levels; specifically that last segment at the end of the last level where you're drifting through a 2-block tall hallway with meteors on both sides. Fun stuff!

(+1)

Thanks a lot for the detailed comment!

You're correct that if you just spam click you can go slow and it's quite easy. I think if I expanded the game I would do some things to force you to go faster and use larger planets (which then require you to slow yourself down by putting planets behind you)

There's actually 0 checkpoints so I'm glad you made it! The ending especially was intended to be experienced just the way you described it, tensing up at the end of a long level when you die in a single hit. Love to hear that I succeeded in offering that experience.
The very last level is actually not that hard (Unless you go really fast) but the 2nd to last one I would shorten / put checkpoints if I did it again since a lot of people seemed to struggle on it.