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I'm a guy who gets burned and sick from eating soup! I reached the ending where Clover performs an operation on S. At first, I thought I reached a dead end, until I closely looked at the "Fin.". I think that particular font may be hard to read (or at least, it was hard for me at times). Though, I do enjoy the classical vibe of it. I'm not a religious person, but I do associate serifs with bibles and such. Great touch! I also really enjoy the world development for this game, because it feels adjacently human, but I know it's something very distorted. I also enjoyed seeing the different text types for each character's dialogue. The use of capital letters and gritty font is effective for showing that Ada is screaming as she speaks. It was also humorous to see how it visually clashes with the way Clover speaks (I imagine she's whispering). Opposites really do attract, don't they? Lastly, I'm so curious about how you were able to implement images as options. How did you do it? It's so cool to see!