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My experience with the game was very slow and calming. The long, vivid descriptions and few number of choices almost made me forget that I was playing a game, and I simply followed the experience without having a goal or a strong sense of purpose. Even for the choices I did make, I felt safe that I wouldn't get a unpleasant ending no matter what I picked.

I chose the light door and the princess dress, getting an ending where the narrator lives with her parents in an imagined perfect reality. It felt complete and satisfying, and I didn't feel a strong need to go back and look for the other ending, although I imagine it would involve rejecting the dreams and coming to accept reality.

I played the English version and was at first confused by the frequent switching of names and pronouns, but I got used to it. I'm not sure if this was a translation error or an intentional choice to reflect either the narrator's own identity or the shifting, dream-like nature of the world. There weren't any points that really stood out to me aside from the choices, so the experience did start to blend together a bit by the end, and I found myself skimming the descriptions quickly.