My experience was a bit frustrating because of the decorative fonts, but I was compelled by the story and didn't feel the urge to abandon it. I appreciated how natural and seamless the choices felt; they were short and easy to read without pulling me out of the narrative, and they seemed to affect the conversation but most didn't carry so much weight that I'd spend a lot of time deciding. The pictures and animated symbols add visual engagement and really help develop the overall mood.
I reached a point where the witch cuts my body open to remove the bug, which definitely didn't feel like an ending but I understand the game isn't finished. I actually thought it was going to continue after a certain amount of time passed, so I waited a long time for the little worm animation at the bottom to cycle, lol.
My favorite part was on the bench when the player starts having control over the scripty-font character. It was confusing at first how the use of first-person was introduced, but after re-reading a few times I suddenly understood and it was extremely cool and satisfying. I think it's a brilliant twist because it forces the player to identify with a character who's in opposition with the one they've been led to empathize with (S.), which creates a very strong feeling of dissonance and disorientation.