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I have many issues with this game. Usually platformers have Ledge forgiveness, after the player stops being on a ledge there will be a few frames where their jump is still inputted, mostly because there is an extremely small window when a player makes a jump where their reaction times and then the input lag will both delay the jump by a very small amount. Ledge forgiveness usually eases this problem, but, seemingly, this game has none or has very small ledge forgiveness.

My experience with precise jumps was, therefore, poor, since ledges where effectively smaller than what they would normally appear in most platformers. This is especially notable in sections where you are in a platform, and have to jump on a platform that is directly above yours. On many other games you'd move right, press jump, jump, and then move left onto the platform. Here you instantly fall if you try to do so, so you have to jump and somehow instantly move right and then left, which is extremely annoying.

I collected the deception, randomness and perception power ups and headed on the platforms to the left, but the "maze" there is also very infuriating. The blocks are complete RNG and are not skill based unless I'm missing something.

After getting past that section there was another room with an unclear objective, but after failing a few times I got pretty annoyed and closed the game.

Also, there is an enemy at the start that doesn't seem to appear anywhere else?


I don't know if I missed something, since this game does seem to hide quite a few secrets, but as is I noticed these flaws

Im sorry to hear you didnt get to the ending. you were very close. im impresed on you finishing the yellow level in my opinion is as hard as the final level. yeah it was my first time doing a platformer so i havent learned ledge forgiveness so it has none. the way i designed the levels were with this in mid because i didnt know. yes the final level has rng thought not all of it once you see the pattern it doesnt change much the blinking blocks have clocks not rng only the ones at the end and 2 tiles before the final par have it appearing rng like. the final level combines all  previous levels hence having rng.

another room with an unclear objective is it the image i uploaded?

and yes the enemy at the start shouldnt be thereits just a meme at this point i fortgot to remove him :(

the most concerning thing for me is the balance betwwen anoying and interest dopamine obession

if you could tell me the parts that made you feel adictted and the ones that made you feel to much stress id apreciated

thenks for the feedback

Yes, the room in the picture is the one I got stuck in.

I'd say the most satisfying part of the game was exploring the various passages and finding more hidden areas as you got more powerups, similiar to how a metroidvania operates