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Wowww, this game was just a big dopamine engine from start to finish. The audio/visuals were pristine, and strategically setting up an insane bounce-house with big impulses and gravitors felt amazing.

I'm just now noticing the screenshots show off how pegs can have multiple colors on them; but during my first time through, I didn't know that, so I was unnecessarily spreading out my powerups. My jaw dropped when I accidentally clicked on one and it gained the segmented colors, the tech behind that seems really impressive!

Awesome entry, I'm glad to see this is getting the attention it deserves :)