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Thanks for checking it out, I enjoyed your game as well!!  Yeah the moving the chairs, ball, and stool were initially a pick up and carry kind of action, but I was having trouble getting it to be stable, so I ended up with a little awkward push that I don't love, so I am hoping to find a good way to fix that up.  We definitely plan to finish it out and have a cover-to-cover playable game sooner rather than later.

The physics have been a bit of a challenge; I think it comes from the way Godot lets you adjust the properties of the objects.  It doesn't provide much visual, so it was hard to tune them to feel accurate with just guessing and checking.  Reading your comment, however, had my brain stumble over a good way to fix that, so thank you again!