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I really liked the idea — spent about 15 minutes playing it — but it really needs clearer visual feedback. Having to click through every house each turn gets tiring. Why not highlight a house in yellow when it’s scheduled for cleansing, darken it when it’s on cooldown, and show an icon when you can start haunting someone? The fear system for the residents also isn’t very intuitive. Am I right that women are more scared of mirrors, men of TVs, and children of toys?

I know I’ve added quite a bit of critique here, but honestly, I really liked the concept and the game itself. It just needs some extra polish — more effects, spooky sounds, and user-friendly touches. Add different ghost classes and maybe a “staff” system, expand the residents’ fear mechanics — and you’ve got a really cool ghost management game in the making. Fantastic work!

Thanks for playing!
True, it was a very ambitious attempt for a week long jam.  I just managed to finish the core loop by the deadline. I have updated the visuals, and tutorials now.