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This is an absolute banger of a submission. The world building itself around you was the highlight for me - it made the world feel huge and I can't imagine how long it would've took to place each asset to make up the sections of the world. The narration over the gameplay and the camera angles were peak too!

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It was hard enough just making the tiles, placing them all myself would have been pure misery!

Thanks for the behind the scenes look at how it works!

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You're welcome! If you're interested in the algorithm, I'm using a simplified version of Wave Function Collapse. As you progress, a new tile connection is unlocked, fences first, then trees, then paths.

Thank you - that is insanely impressive. I'm going to try and find some good material to view and then see if I can understand how to implement a similar feature in a blank project just cause I'm very curious to see if I can.