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(+1)

Nice game, props! Feels great and looks great. Just two small notes on the mechanics: once you figure out you can run in circles around the town, the guards lose their threat — maybe adding ranged ones could add depth. Also, melee and ranged attacks feel identical in damage, so there’s little reason to use melee — perhaps make melee hits stronger to reward the risk?

Thank you for feedback! Im aware of it.. Sadly i haven’t time for balance mechanics. Ranged guards are actually good idea.. 👍 I will be changing later a lot regarding combat.