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(2 edits) (+1)

Fun spooky game.  I like the hiding under the bed to get away from him initially, though I think he maybe takes a little long to leave.  The ringing noise is also a little sharp, it could use some reduction on the high frequencies.

I really liked the lockbox puzzle.


EDIT: I wanted to go more into detail about what I enjoyed about the lockbox puzzle: it is a really good balance of esoteric and sensible.  There is a good natural hint in the interface of the lockbox that immediately had me looking for non-standard ways of finding a combination. I was watching a friend who doesn't much play video games play it at first- and she actually figured it out before I did; I think that's a good sign that it's well-crafted and not leaning too much on established design tropes.

Thank you, and I agree, I made him wait around a bunch to give the player just a bit of time to explore without having to worry about him, but if you're waiting for them to go away it gets annoying. The ringing noise was meant to cause slight discomfort when being around him, but I went waaay overboard.

(+1)

I think the ringing noise itself is actually great!  If you are familiar with using a parametric EQ tool: I think if you throw it into Audacity or Adobe Audition or something and use an EQ to soften the higher frequencies it'll accomplish the discomfort while becoming a little easier on the ears.  If you haven't messed with EQs before, they aren't so scary, you could probably understand what you're looking at with one after a quick google.