Amazing mapper 0 NES FPS game! However I always end up with one enemy left on level one, and I cannot seem to find the last one; if you are still developing this game, can you modify the enemy placement so that all the enemies are easier to find, or reduce the number of enemies?
The last guy is behind a movement puzzle. It's a deliberately obscene sequence of glides through the room where the first teleporter leads. But it's also possible to kill him with rockets against a nearby wall, because their hit detection is really dodgy. Missing enemies are easy to spot in the Edit mode if you hit Select a few times.
If you'd like a different challenge run, it is possible to stand on blue guys as they raise out of the floor, and complete the first level in about ten seconds.
They seemed to also miss the last guy on the first level, unfortunately (missed eleven on level two, four on level four, and one on level seven); would it be possible for a (with or without pictures is fine) manual that also covers enemy placements to exist, a la a strategy guide? What you described for how to kill the last enemy in level one seems to be a tad confusing...