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Some of the controls feels a bit clunky, I think, could use some coyote time, while jumping I couldn't attack on the way up, being able to hold down attack would also have nice. I also think the hitboxes are a little off sometimes. But it is a functional and complete game and it was fun enough, which is an accomplishment in a gam jam.

Going back to the beginning each time is pretty brutal, haha. Not necessarily bad if you're going for that, but it can get a bit repetitive.

The varying pixel sizes makes it feel a little un-cohesive

The music is cool, I really like the underground track. And the little bits of dynamic music was awesome.

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Thanks for the feedback. Coyote time is a very good idea, I'll keep it in mind for next time. It was my first jam as the sole coder (or coder at all for that matter) so having something playable at all was the goal

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You did a great job, and I think I may have came across more critical than I intended, but all the you got all the nuts and bolts together. I was just suggesting some seasoning. So to speak.