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As always you guys do a great job with the visuals. The mechanic of swapping the rooms around was chaotic and interesting gameplay wise, however I did find myself fighting with the controls a bit from time to time to navigate the rooms. Managing resources across rooms was also a bit annoying too, since I never was able to accurately track where my ghosts were beyond the room I was looking at. Also while I do really like how projectiles travel between rooms, it was annoying that some paths were close to lining up, but were just offset enough to where it wouldn't satisfyingly line up. This is a really unique take on a tower defense and a great use of the theme, bravo guys