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This is a great example of doing a lot with little going on, creating very dense and thought provoking areas and moments in simple but effective ways. Atmosphere is the strongest part, however there were a hand full of bugs and quirks  that broke immersion and in a game where said atmosphere is the selling point, it makes it hard to take in and appreciate it all. However this is a game jam, so perfection isn't the goal, and I think you have a lot of very strong skills when it comes to environmental design and atmosphere on display here