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I enjoyed the creative visual design of the boss and the smooth main character animations! The idea of putting runes into slots to customize your character is great, I think it would be better if you couldn't put (e.g.) all damage runes, for example, as it feels way too powerful.

Thanks for the feedback! Yeah, the game is really unbalanced because we cut it really close to the deadline, but I'm happy that we were able to get all the major mechanics in.