Nice small project, I liked the idea of old man facing off against a ghost story. However the graphics lack uniformity, the cutscene and notes is drawn in high resolution, but the game is pixel art, and the resolution of sprites varies a lot, additionally some elements use normal maps and some, including the player do not.
Also the fear of the ghost disappeared for me completely when I was forced to walk into her when she blocked the door. I realized then that she is no threat and can be ignored completely and I just walked into her each time without care. I feel like making her appear for only 2-3 seconds with some ability to harm the player would help keep the horror up. Not even health/death, but maybe temporarily dim the light or slow the player, so she isn't reduced to such a non-factor entity.
I had trouble with the book puzzle, in retrospect the answer can be deduced. However it's not the most logical one. The note pointing towards the order has the arrows in a circle, with no start point. The other note however suggests strict order of: Water, Earth, Fire, Air. When read with the other note it suggests changing the symbols in accordance with the arrows to: Air, Water, Earth, Fire. This feels like the logical solution.
There is no reasonable hint that suggests to the player that Earth is the starting point in the sequence. When dealing with puzzles it’s important to find play testers not involved with the creation of the puzzle to see if there are no other logical solutions that fit more or if the hints could use some work.
I feel like with more experience and work the game could be really interesting creation, especially if the interactions with objects showed some of the protagonists character.
Best of luck in all future projects, You already made the first most important step of starting the journey ♥