Cool style. That said, I can’t say I really connected with the story. There are many ways to approach depression and suic*de themes in a more subtle and engaging way (for lack of a better word). I feel this game is a bit too direct and leans heavily on the predictable imagery such as the rope, or the dreamish world as a false paradise, or even the 'gray' depressing room. It might seem unique because not many stories attempt to tackle this subject, but the few that do often rely on the same metaphors and symbolism, which ends up feeling somewhat cliché. I don’t mean that to sound overly harsh—the author’s passion is very clear—I just think the overall direction isn’t quite there yet. My review on the game jam will still be very positive as this is clearly one of the best games I've played on the competition so far.