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Very cool concept and nice aesthetic of models and 2d sprites. The car controls threw me off a bit as turning the wheel 360 degrees doesn't result in a sharp turn, but instead a lack of turning at all. Although I understand it might have been done so that it's easier to keep camera on the road. I liked the radio speak giving tips and advice although I didn't understand the part about animals since none appeared in the end. The whole project felt rather unique andcomplete in the level of polish despite being only a demo.

I feel like depending on the length of the final game some sort of checkpoints or randomization would be a good idea as I crashed the car somewhere in the middle and had to replay half  the game with nothing new. It didn't bother me that much since i expected it to be short, but if it was longer and I were to re do 10 minutes it would feel really bad.

Best of luck on completing this game in full!

(+1)

First of all really thank you for your honest comment. I am really happy to see someone who tried to play the full game and tried to get what the game gives.

- I am aware car controls are not the best. At first I was planning to do the wheel as you recommended but honestly I forgot while testing it because I was used to it and did not remember it after the I start to having comments. I am going to fix that as soon as I can.

- Animal part were actually supposed to be in the game just like humans appear on the road but on dirt. Unfortunately because dirt roads are small and collisions were not great there were a lot of bugs so I decided to remove it for the demo to avoid showing the buggy part of the game.

- And yeah, when I go for a full version of the game I will kinda use a checkpoint system. I want to have 3 or 4 nights like this 5-10 minute part and another 5-8 minutes of minigame sessions between nights. So after finishing every night or mini game check point will be saved.

Again thank you for your great comment I really need more people to play this game fully and comment the lacking and successful things the game did.

(+1)

I'm glad to hear my feedback was well received ♥

I think either realistic car controls would work or stopping the wheel from rotating all the way around would help too, though it might be difficult to implement properly.

I fully understand keeping buggy and unfinished element out of the game, I think it was a good choice with how well the rest of the game feels, having one element that doesn't fully work would stick out and might ruin the experience.

That's good to hear about the checkpoints then, I hope I will see the finished game when it's done.