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(+1)

Hey!!! Loved the demo, and I guess you can't get any further than by the treehouse owned by the queen in Covewood. I found a game breaking programming error you guys might wanna fix. When talking to Gus in Covewood, his array of talking sessions will run out which causes the game to not know what to do and therefore crash with the following message

############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_scene:

array_copy :: argument 2 is not an array
at gml_Object_obj_scene_Other_10
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_scene_Other_10 (line -1)
called from - gml_Script_s_create (line -1) - <unknown source line>
gml_Script_player_gus_talk
gml_Script_player_walk
gml_Object_obj_player_Step_0


so yeah... get that sorted >_<