Andrey
Fun - 5/10
Functionality - 9/10
Creativity - 4/10
Theme - 2/10
Sadly, this doesn't quite fulfill the game jam requirements set out for this exercise. The game is standard and seems to have hints of excitement to come, but the collectathon portion gets repetitive quickly, and the game ends too soon for it to really pick up steam. Functionally, it works, but you can skip the beginning person without getting the "context" and goals given to you for the game, confusing the player who just walks through the door. And the pick-ups each that keep repeating the same message get rather annoying. The theme isn't clearly tackling Empathy, nor is it discussing the chapter and the concept, providing an argument and new POV angles of what was covered. The initial concept is intriguing, and I like the visuals. The story beats in general are actually interesting. However, it really needed to follow through on what it subjectively promises. There was an opportunity to have an "inner thought" dialogue for each asteroid the robot destroyed, which could have been a narrative avenue for discussion.