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(1 edit) (+1)

The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off


LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 551] 

Shader compilation failures are Fatal.