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(+2)

ive played the early access version a lil bit over the past 4 or 5 days, ive prestiged 5 times and gotten around 2/3 of the achievements and wanted to give some feedback along with pointing out some of the bugs ive noticed

feedback:
-prestiges are a bit overpriced in my opinion and after a certain point can take entire days to achieve just a +1 bonus

-the rarity upgrade price scaling is also extremely overpriced, nearly doubling every single time for a +0.5% bonus feels a bit harsh and not worth upgrading after around 12/13%

-the upgrade wheel feels kinda weird as well, with the quality of runs heavily dictating on whether or not you get good upgrades or ones that just seem kind of pointless (the purple peg upgrade or the multiball upgrade for example)

-the time it takes to upgrade the buckets in later levels also feels quite rough, ive left it running all day only to come back to buckets being level 16/17 out of 25 with auto drop on max

-the ui is great and fits in very well with the rest of the game and doesnt feel intrusive at all

-the sfx are great but i wish there was a slider to adjust the volume rather than having it muted or unmuted and could also use a bit more variation as sometimes it can get a bit old hearing the same sound repeatedly (mostly noticed this in sea) and maybe another thing could be muting the sound effects for the balls hitting the buckets


bugs:

-the random peg upgrade never maxes out once every peg reaches golden and also can waste tons of money when just holding down because sometimes it will try to upgrade a specific peg multiple times and continue costing that amount of money despite the peg only upgrading every half second or so

-the pegs on sea have a small issue with being cut off visually sometimes, the severity seems to fluctuate because ive had a couple times where only a quarter of the peg is showing at the top of the screen and others where its not nearly as noticeable (seems to always occur on the very top row of pegs)

-prestiges say they only add a +1% bonus rather than +1 bonus


conclusion: very fun game with the slightly limited amount of content for the time being and i enjoy it a lot, very minimal bugs but the difficulty seems to ramp up exponentially later in the game and the prestiges start to not feel as rewarding in comparison to the price and could maybe use an additional buff depending on how many balls you have collected, still very enjoyable though and im really looking forward to seeing the future updates, keep up the good work :]

This is amazing, thank you so much for the feedback!

Stuff we've already fixed, but haven't pushed the update yet:
- prestige (250,000 required, and 2x multiplier i think)
- random peg max based on peg count
- upgrade wheel will no longer be associated with stages! card choices instead

Stuff on our radar:
- the pixel scaling issues you see on the pegs. i need to fix a lot of things T_T

Stuff we'll fix:
- ball rarity cost scaling
- great suggestion for the audio sliders!! will try to add that.

Stuff I'll try to keep my eye on:
- buckets are going to get slightly harder to upgrade at later levels, so i'll try to keep this feedback in mind. I don't want it to be prohibitively hard. I also want the ball multiplier to be much friendlier as the game goes on, because it does hit a ceiling in a really bad way.