Good work. As someone with a somewhat similar game I can appreciate the work that must've gone into modeling all of the house's assets.
Being able to interact with the various elements of the house is nice, although it felt kind of pointless since it never really came into play, perhaps some of the code digits could've been inside drawers or closets.
The chase scene I feel could've used a bit more leniency since the monster can take strange shortcuts, and will even get ahead of you and make it so that you end up chasing the monster rather than the other way around